Oblivion graphics overhaul 2014
- Oblivion graphics overhaul 2014 mod#
- Oblivion graphics overhaul 2014 Patch#
- Oblivion graphics overhaul 2014 mods#
Oblivion graphics overhaul 2014 mods#
I’ve got a high-end machine and have actually applied mods to *increase* the resolution of the textures. Make sure you read this before you go making a fool of yourself in the comments. I imagine the next step is that devlopers will sell us their design document for $50 and let us write the game ourselves. Now we’re to the point were they write software, sell it, and wait for end-users to finish it. Then we got to the point where they wrote software, sold it, and then finished it. It used to be that developers wrote software, finished it, and then sold it. Bethesda ought to send these guys a cut of the $50 I paid for this game. It fixes all sorts of visual bugs and glitches that made the game annoying or ugly. It turns off the specular shader (the one that causes the largest performance hit) if the game gets choppy. It has adaptive settings that will adjust the LOD and view distance based on framerate.
It’s a brilliant little piece of software.
Oblivion graphics overhaul 2014 mod#
I installed this mod and the game started working right.
They have no plans for any more updates, and people in my position are just stuck.Įnter Oldblivion, a user-made mod that replaces the shaders in the game with ones that work, or work better, or faster.
Oblivion graphics overhaul 2014 Patch#
Note that the current patch is the “final” patch. They should have made the game work on FX cards or raised the system requirements. For it to fail on such a fundamental level for a machine which is fully up-to-date is inexcusable. Lighting is the most important thing a graphics engine needs to do. As far as I’m concerned, if the lighting doesn’t work, your entire graphics engine is a waste. My graphics card is on the low end of the system requirements (GeForce FX 5500) but it isn’t even at the bottom.
For all of this uglyness, the game ran painfully slow. No matter what I did with the settings, I couldn’t get it to work. I uninstalled, re-installed, and repeated all of the previous steps, and still the world was totally messed up. This would result in very large flat-color surfaces sticking out of the ground which were non-solid, but would block my view. The distant terrain mesh didn’t render properly, and would interfere with the nearby terrain. Hanging moss and cobwebs didn’t blend right, so instead of a little whisp of white hanging in the air I would see a big black billboard with a picture of moss or cobwebs on it. The ground was flat shaded, ugly, and brightly lit at all times. The ground was made of checkerboard tiles of stone and grass, making it look like a big quilt. This is, more or less, what Oblivion is supposed to look like:Īnd this is what Oblivion looked like for me, right out of the box: